Develop 3 of your 4 neighbourhoods to win. Fill each neighbourhood's required slots (Business, Culture, Park) to develop it.
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Your Turn
1
Draw — Pick 2 cards from the Money Deck or City Deck (mix and match).
2
Act — Build locations, play events, collect revenue, or list cards on the Property Market.
3
End Turn — Discard down to 7 cards if you're over the hand limit.
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Building
Pay $2M to place a location card in its matching neighbourhood. Each neighbourhood needs specific card types:
Downtown 2 Business + 1 Culture + 1 Park
Grandview 1 Business + 2 Culture + 1 Park
Kitsilano 1 Business + 1 Culture + 2 Park
Mt Pleasant 2 Business + 1 Culture + 1 Park
Once developed, place a Landmark to lock the neighbourhood and activate its unique ability.
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Card Types
LOCLocation — Build in neighbourhoods
$Money — Pay for builds
EVTCity Event — Target opponents (can be appealed)
SPESpecial Event — Affects everyone (cannot be appealed)
REVRevenue Collection — Earn from your locations
APLAppeal — Counter city events
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Revenue
Play a Revenue Collection card — each opponent pays you based on your built locations:
Business +$1MCulture -$1M + draw 1 cardPark -$1M upkeep (free if developed)
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Property Market
List a location card from your hand or board to draw a money card. Other players can buy listed cards for the card's property value on their turn. You can also buy a card from the City Deck for $2M (once per turn).
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Grace Round
Round 1 is a grace period — only building is allowed. No events or revenue collection.